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Change log


Dust Version 0.2.0
February 22nd, 2020
Dust v0.2.0 adds support for the mouse for aiming and in menus (e.g. inventory, crating). This makes the game feel more reactive and more familiar to many players (Cogmind + mouse, Terraria, CS, etc. :) ). The release also re-balances some mechanics and solves a couple of bugs (see change logs).





Features
- Support for the mouse for aiming and in menus. The wheel changes the item in hand.
- Move slower when moving backward.
- Display item / mob / terrain name by putting the mouse on top of it.
- Add icons in game menus.
- Adapt the game “game / screen pixel ratio” automatically. You can still control it manually.
- Still show the current tutorial message when a menu is open.
- Improve / re-balance the spawning rate and count of survivors, bandits, prisoners and military units in cities.
- Reduced the probability for someone to wake up when pick-pocketed from 50% to 25%.

Fix
- The game doesn't crash when looking at Polaroid pictures.
- Spider eggs can be destroyed with ranged weapons (e.g. guns).
- Survivors can equip backpacks.
- Survivors will store extra ranged weapons in the base for their teammates to take.
- Survivors won’t keep large stacks of items of the same type in the inventory. Instead, survivors will only keep a small amount (depending on the item) and store the others in the base.
Dust Version 0.1.2
January 2nd, 2020
This release makes the character control easier, fixes a couple of bugs, and introduce a few new items.

Features
- Aiming controls are set from the point of view of the camera when throwing an object (and not from the point of view of the character).
- Propose to drop the item in hand on the floor when equipping an item and the currently equipped item does not fit in the inventory.
- Rebalance poison, fire, hunger and thirst damages.
- Rebalance sleep and healing. Healing only happen when sleeping.
- Optimize game code.
- Towels can be cut in rags.
- Soap poisons slugs.
- Update melee and ranged combat controls: Freeze direction while loading and unloading a blow. Faster blow release. Animation showing the range.
- New items: smoke bombs, broom, spear, camera consoles, remote camera, smoke gas.
- Gas blocks view.
- Show controller selection menu the first time the game runs.
- Holding a control is equivalent to repeatedly pressing it in the menus.
- Chat / console is triggered by the “delete” button (so “return” can be used to navigate menus).
- Explains why an item cannot be stored in the inventory (e.g. item to heavy).
- Failing to light-up a torch does not close the inventory.
- Can read books and consume items directly, without having to have it in the inventory.
- Show remaining charge of an item in the favorite bar (e.g. battery, torch charge, liquid, bullets).
- Throwing a lighted-up torch sets what it touches on fire (useful for spider webs).
- Enable the selection of controller every time the game starts.
- Instruction screen on the difference between using an item and interacting with the environment.
- Set the auto-aiming default button on the left trigger of the xbox controller.
- Display xbox button icons in the tutorial instructions when using a joystick.
- Make dummies destructible.

Bug Fixes
- The character keeps moving when pressing and releasing of both left and right controls (on a keyboard).
- Player can skip introduction with joystick.
- Characters don’t spawn in water.
- Character don’t spawn surrounded by enemies.
- Inventory menu don’t get stuck when the player drop the last equipped item.
- The character don’t keep on charging a blow when opening and closing inventory.
- Fix display damage bar of walls when surrounded by non visible blocks.
- Mouse work game menu.
- Can generate survivor groups with multiple members.
- Lone survivor can have keys.
- Tutorial don’t hide the inventory.
Dust Version 0.1.1
April 7th, 2019
New feature:
- Controls can be configured.
Dust Version 0.1.0
April 6th, 2019
First public release of Dust.

New features
- Everything :)